db4o: Object-Identity and High-Level-Caching
In the last two posts (#1, #2) we never ever used anything like an id for any object. So how the hell does db4o identify objects? How does it ensure…
Read moreIn the last two posts (#1, #2) we never ever used anything like an id for any object. So how the hell does db4o identify objects? How does it ensure…
Read moreNormally C- vs. Java-performance comparisons are wonderful and entertaining flame-wars. However this blog-post is very reasonable and each argument justified. I’ve stumbled by accident on a hand-cam-quality teaser of Doctor…
Read moreActivation is a very basic concept in db4o. In this post I’ll illustrate what it is, why it’s there and how you handle it. (All posts of this series: the…
Read moreWith this post I start a little series about db4o, an object database. Why? Because I think object databases are a quite unknown technology. Normally when developers talk about databases…
Read moreJetbrains has released the first beta of their new bug-tracker, YouTrack (previously code-named Charisma). I’ve used the EAP before and I liked it. YouTrack doesn’t focus on having thousands of…
Read moreAgain some talks on the net I can recommend. Aza Raskin talks about how make user interface (and websites) better by reducing unnecessary interaction: Don’t Make Me Click. Amdahl’s Law…
Read moreI just wanted to download some libs and tools from apache.org this morning. However the site is down, due a compromised SSH Key. =( Meanwhile you could watch this geeky-talk…
Read moreThis wonderful talk with Erik Meijer and Brian Beckman about reactive programming was published recently on channel 9. It starts of with simple and familiar things, the IEnumerable-Interface (or Iterable…
Read moreThe creator of the LinFu-library is working on the ‘world’s fastest IOC container’, called Hiro. Basically Hiro reads once the configuration and then it compiles everything to a fixed, immutable…
Read moreProject Natal is the vision to interact with video-games without a controller. Cameras are used to captures movement, recognize people etc. Basically an EyeToy version 2.0. This is a very…
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